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Beyond

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Beyond
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  • Halo's Coming to PlayStation And PlayStation's Going to Magic: The Gathering - Beyond 918
    In the video game equivalent of Hell freezing over or pigs flying, the original Halo is coming to PlayStation. Halo: Campaign Evolved is a full Unreal Engine 5 overhaul of the 2001 Xbox original, and in honor of the 25th anniversary, it’s going multi-platform sometime next year. Nick got a chance to play it, and shared his impressions about new features, control changes, UI improvements, and more, as well as some of the stuff we don’t know, like how four-player coop will change the experience, or when the actual release date is. Meanwhile, Jada breaks down the new Secret Lair x PlayStation Superdrop of Magic: The Gathering cards featuring some beloved Sony video came properties like God of War, The Last of Us, Horizon, and even Twisted Metal. In other rare collectible news, Sony’s dropping a gorgeous coffee table book about the history of the PlayStation 1, as well as some super limited edition Reeboks in that classic PS1 colorway. If you need a new way to compulsively make hours melt away, Ball x Pit might be for you, though if you have chores to do or loved ones to spend time with, it might not be advisable. Meanwhile, Max sucks at Battlefield 6 but loves it, Jada has issues with Digimon Story: Time Stranger’s UI, Nick went to a real haunted house, and complains about it being too scary until it wasnt, and probably something else I forgot to mention but you probably stopped reading by now so I think we’re in the clear. Beyond! This weeks show was Max Scoville, Jada Griffin, Nick Maillet, and is produced by Tom Jorgensen Learn more about your ad choices. Visit megaphone.fm/adchoices
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  • Ghost of Yotei Devs Discuss That Ending, Story Changes, Easter Eggs & More | Spoilercast! - Beyond 9
    SPOILER ALERT! This week, we’re talking Ghost of Yotei yet again, but delving deep into late game content, including the ending. Joining us to unpack all that, and answer some more questions about how the open-world samurai epic came together are creative director Jason Connel and lead writer Ian Ryan from Sucker Punch Productions. We discuss story changes, their first impressions of Atsu, how Erika Ishii was cast, and what fan feedback about Ghost of Tsushima informed the direction of this sequel. Beyond! This weeks show is Max Scoville, Jada Griffin, and is produced by Nick Maillet Learn more about your ad choices. Visit megaphone.fm/adchoices
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  • Digesting the Spaghetti Western Vibes of Yotei - Beyond 916
    This week on Beyond Jada Griffin is hosting yet again! Joined by Michael Higham, and Nick Maillet to talk more about Ghost of Yotei. We dive into how the Japanese community is embracing Yotei for how it quintessentially feels like Hokkaido, a few of the smaller touches of things we liked such as the various minigames in Yotei, and a couple of platinum trophy tips from Jada. We also read some viewer questions and thoughts after their first weekend with Yotei, and finally talk about the things we’d like to see in the inevitable Legends mode that will come to Yotei in the future. All this and more on this week's BEYOND! This weeks epsiode is Jada Griffin, Michael Higham, and Nick Maillet. Learn more about your ad choices. Visit megaphone.fm/adchoices
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  • Ghost of Yotei Devs Explain Lessons Learned From Tsushima, Cinematic Influences & More - Beyond 915
    Ghost of Yotei is almost out, and this week we’re joined by to members of the team at Sucker Punch Productions who were behind it. Creative director Jason Connell and art director Joanna Wang tell us about how the studio approached their follow-up to Ghost of Tsushima, from the cinematic inspirations to the real world research that informed this new open-world vision of Japan, and its new protagonist Atsu, played by Erika Ishii. Plus, the hidden significance of the game’s logo, how collaboration with Takashi Miike and Shinichiro Watanabe came together, and the possibility of a Ghost game not set in feudal Japan. This weeks show is Max Scoville, Brian Altano, and is produced by Nick Maillet Learn more about your ad choices. Visit megaphone.fm/adchoices
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  • Ghost of Yotei: A Leaner, Meaner Sequel That Doesn't Reinvent Open-World Samurai Games - Beyond 914
    Ghost of Yotei isn’t out for a little while, but the reviews are in, and we’re joined by IGN’s Michael Higham to discuss Sucker Punch’s highly anticipated samurai sequel stacks up compared to its predecessor. Ghost of Tsushima was one of the last great first-party exclusives of the PS4 era, but Ghost of Yotei takes full advantage of the PlayStation 5, and it’s definitely worth the wait. Join us as we discuss the improved visuals, open-world design, main story (without any spoilers) combat, and our handful of minor frustrations. How has stealth changed? What are the new weapons like? How does Atsu compare to Jin Sakai? How does Yotei’s climate and terrain compare to that of Tsushima? And, of course, how does this game feel after 2025’s other big open-world samurai game, but most importantly, why didn’t it get as high a review score at Ghost of Tsushima? We unpack all this and more in this week’s episode of Hosts of Yotei. This weeks show is Max Scoville, Jada Griffin, Brian Altano, Michael Higham and is produced by Nick Maillet Learn more about your ad choices. Visit megaphone.fm/adchoices
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About Beyond

For decades, PlayStation consoles have brought incredible games and unforgettable stories to millions of gamers— and Beyond has been there every step of the way. Join passionate PlayStation experts Max Scoville, Brian Altano, Jada Griffin, and Akeem Lawanson for witty, insightful analysis of the latest PlayStation news, must-play games, and everything coming to PlayStation 5. Whether you're a die-hard fan or new to the world of PlayStation, Beyond is your ultimate PlayStation podcast. Beyond! is a part of Geek Media Podcast Network, an IGN Entertainment Brand. Visit Geek.com for more information.
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