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Roll the Bones

Roll the Bones
Roll the Bones
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26 episodes

  • Roll the Bones

    26. An Explosive Side Quest

    06/26/2026 | 1h 16 mins.
    Then there were three. Today, we say goodbye to a member of the Skeleton Crew. 

    Afterwards, it's time for another round of downtime activities: Oz carouses and makes a new enemy, Four tries to be good but struggles, and Mal'kreth makes his debut as a pit fighter. Next, the crew needs access to Blackstaff Tower. In exchange for helping, the Queen of Knives tasks them with demolishing a rival gang's headquarters. Then, things start to get strange. 

     

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
  • Roll the Bones

    25. Skullport

    05/23/2026 | 1h 10 mins.
    Stranded in Skullport and scrounging for passage back to Waterdeep, the party takes a detour into petty larceny—lifting a locked chest from a dockside tavern that doubles as a front for a local assassins' guild. Loot in hand, they drop in on an underground auction where the final shipment of The Witness's teardrop weapons goes under the hammer, won by a mysterious buyer they haven't seen before. By dawn, they're back in Waterdeep, at the Lighthouse, ready to regroup.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
  • Roll the Bones

    24. Return to the Infinite Library

    04/20/2026 | 1h 25 mins.
    In the aftermath of the Witness's death, the party picks over her sanctum for clues and a few choice pieces of loot, then steps back into the Infinite Library—this time ten years in the past. This one's a lore-heavy episode: every answer the crew pries loose reveals more questions. And the longer they linger in the stacks, the more of themselves they seem to leave behind.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
  • Roll the Bones

    23. Hearts Stop Beating

    03/17/2026 | 52 mins.
    About 20 minutes into this episode, something happens at the table that leaves The Skeleton Crew speechless—and by now you know that's pretty rare. The wild moments don't stop there, as the gang fights tooth and claw to survive a battle to the death against The Witness, a foe more dangerous than anyone they've ever encountered.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
  • Roll the Bones

    22. Panopticon, Pt. 3

    02/11/2026 | 1h 4 mins.
    The Skeleton Crew is reunited just in time for another fresh hell. Mal'kreth and Oz duel another gith prisoner for the key they need to move forward, while Four Stone finally escapes their trial chamber. Once the gang reunites, they reach the armory—where The Witness finally stops watching from the shadows and addresses them directly. But before they can reach her, the gloves come off one more time: with their gear finally back in hand, the party kicks off a chaotic, full-contact brawl against the dungeon’s last remaining acolytes—one final fight on their way to the boss, assuming they survive it.

    Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.
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About Roll the Bones
A Dungeons & Dragons actual play podcast. Expect druidic spycraft, private eye noir, verboten eldritch magic, and maybe—just maybe—the end of the world.
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