176. How to Market an Indie Game (& Undertale's Terrible Code)
Alanah and Mike discuss indie game marketing, and the fact that getting past being worried about something sucking is the best way to start... making something!
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59:41
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59:41
175. Hollow Knight: Silksong's Difficulty, and Alanah's ChatGPT Video
This week, Alanah, Mike, and Austin chat about Hollow Knight: Silksong (yes, it's hard) and how media seems to prefer difficult games, Alanah's recent ChatGPT video (though this was recorded before it was published), and the Freewrite Traveler.
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1:11:47
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1:11:47
174. Wave Tech in Sword of the Sea!
This week, we sat down to chat with Matt Nava from Giant Squid, all about the studio's latest game - Sword of the Sea.
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1:08:29
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1:08:29
173. IP Rights & Stop Killing Games
Austin, Mike, and Alanah chat about IP Rights and our (very early, uniformed lol) thoughts on the "Stop Killing Games" petition.
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57:55
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57:55
172. Mike talks TRON: Catalyst! (& Alanah learns to code)
This week, Mike and Alanah talk about learning to use game engine Godot, the brilliant lighting in TRON: Catalyst, and ethics in genitalia shown in film.
Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.