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In the third book club Episode, Anthony and Parker talk about Donald Norman’s The Design of Everyday Things. Originally published in 1988, the book was an influential criticism of the built world and interfaces establishing many concepts fundamental to user interface and industrial design today. It also introduces a metric ton of jargon per page.
Our book club members talk about how these concepts apply to game and Cube design and their thinking about things more broadly.
Discussed in this episode:
The Design of Everyday Things by Donald Norman
Enshittification concept and book by Cory Doctorow
Status and Culture: How Our Desire for Social Rank Creates Taste, Identity, Art, Fashion, and Constant Change by W. David Marx
Blank Space: A Cultural History of the Twenty-First Century by W. David Marx
Blood In the Machine: The Origins of the Rebellion Against Big Tech by Brian Merchant
Other Book Club Episodes
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You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at
[email protected] or our p.o. box:
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Musical production by DJ James Nasty.
Timestamps
0:00 - Intro
2:42 - The Design of Everyday Things
7:43 - Mental Models
12:04 - Trouble With Mapping
16:58 - Cube REL/Humility
19:40 - Don Please Turn off the Podcast
21:03 - Types of Errors
26:30 - Games are Intentionally Bad Design
32:04 - Constraints
34:55 - Knowledge in the World
42:28 - Learned Helplessness
48:20 - Neologisms
50:59 - Choosing the Next Book