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Dirtypool Pinball - PODCAST - An Exploration Of The Pinball Industry

Dirtypoolpinball
Dirtypool Pinball - PODCAST - An Exploration Of The Pinball Industry
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  • Dirty Pool Podcast - Ep19 - Aaron Davis of FAST Pinball
    What does it take to build the brain behind modern pinball? Aaron Davis, founder of FAST Pinball, joins the show to talk about designing the hardware that powers homebrews, boutique manufacturers, and the next generation of game coders. We dig into the origins of the FAST platform, how open hardware changed the indie landscape, and what it really means to make a control system reliable enough for production but flexible enough for experimentation. From garage prototypes to global adoption, Aaron walks through the philosophy that keeps FAST on the cutting edge — community-driven innovation, open documentation, and a steady respect for pinball’s analog soul. 🔺 Praise the Great Pyramid 📡 Twitch – twitch.tv/dirtypoolpinball 📺 YouTube – youtube.com/@DirtyPoolPinball 📷 Instagram – instagram.com/dirtypoolpinball 📘 Facebook – facebook.com/dirtypoolpinball #DirtyPoolPodcast #FASTPinball #PinballHardware #PinballCommunity #PinballLife #PinballMachine #HomebrewPinball #ArcadeLife #RetroGaming #PinballAddict #GamingCommunity #PinballEnthusiast #ArcadeCulture #PinballWizard #ArcadeGames #GamingLovers #PinballDesign #TechTalk #GamingHistory #PinballInnovation #Electromechanical #PinballEngineering #MakerCommunity #GameDevelopment #PinballRestoration #BoutiquePinball #OpenSourcePinball #PinballTales 00:00:00 - Intro 00:00:10 - Surprise Thursday episode, Homebrew Week, and the free sound effects kit with Imoto at Marco; chat might glitch. 00:01:17 - Guest intro: Aaron Davis of FAST Pinball. 00:02:23 - Why FAST started—platform-builder mindset and maker movement spark. 00:03:31 - Pinball as “STEM in a box,” learning by building with partner Dave Beecher (totally not a robot). 00:04:45 - Programming as creative choreography—logic tied to experience. 00:06:45 - Homebrew freedom: no licensors, weird ideas that push the platform. 00:08:50 - Early FAST nights soldering with Dave, the first boards coming alive. 00:10:59 - Gen-one form factor stays similar; modular IO boards shown on camera. 00:12:10 - Latency handled in hardware on the nodes—switches to coils without round-trips. 00:13:30 - ARM choice and hardware abstraction—swap chips later but keep behavior. 00:15:05 - Future-proofing for collectors, reliability focus, “Is Dave a robot?” gag. 00:18:10 - Family tavern Royal Flush memory; Dad becomes a replacement ramp maker. 00:20:00 - Quick shop tour setup, lineup includes Predator, Dune, and Labyrinth. 00:23:30 - Three programming bays; friends and kids help with QC, ESD trays on baker’s racks. 00:26:20 - Running from home spaces with low overhead, always on video calls. 00:27:56 - What’s next: inductive switches, end-of-line test fixtures to save OEMs time. 00:28:56 - Spooky question, door open to anyone; Pinball Brothers Predator port story. 00:31:24 - Documentation philosophy: additive, not breaking; FAST serial is easy to target. 00:32:58 - Favorite homebrew is the one in front of you. 00:33:58 - Tariffs and parts availability, multi-site manufacturing to avoid blockers. 00:36:50 - Stateside runs and the end-of-line “fort,” programming at the factory. 00:38:10 - Fuse question: smart power filter board plus on-board polyfuses and keyed connectors. 00:40:55 - Assembly mix: US, China, Italy. Tips for new homebrewers—make friends and add accountability. 00:41:56 - Predator road trip route to Expo via Electric Bat. 00:42:48 - RJ45 carries power and data, not standard PoE but similar expectations. 00:43:59 - FAST origins timeline: side project turns serious pre-COVID. 00:45:40 - IP and homebrew—market confusion risk, depends on the license holder. 00:49:35 - Indie film analogy for smaller makers, “invention marketing” over time. 00:52:40 - Future: smaller, interesting runs; friendly one-upmanship inspires better games. 00:53:45 - Wiring kits and cable making, crimp/strip machines to ease new builders.
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  • Meet The Team... Brad Albright - Winchester Mystery House - 2D Layered Art & Illustration
    Brad Albright is the creative force behind the 2D layered art of Winchester Mystery House, bringing the entire cabinet, playfield, and backglass to life with his signature dimensional style. His work bridges vintage illustration and modern surrealism—capturing the mansion’s eerie beauty while still keeping it fun and tactile. In this episode, Brad talks about how his multi-layered approach evolved into the game's distinct look, the artistic choices behind key imagery, and the challenge of turning real-world architecture into pinball storytelling. 🔺 More from Brad Albright: 📷 instagram.com/bradalbright 🛒 shop.albrightillustration.com coupon: EXPO25 🌐 AlbrightIllustration.com 🔺 Praise the Great Pyramid: 📡 Twitch – twitch.tv/dirtypoolpinball 📺 YouTube – youtube.com/@DirtyPoolPinball 📷 Instagram – instagram.com/dirtypoolpinball 📘 Facebook – facebook.com/dirtypoolpinball 00:00 – Intro 01:10 – Brad’s path from corporate design to pinball art 03:00 – Discovering pinball again and creative freedom 04:30 – Early poster work and nostalgia in his style 06:00 – First homebrew projects and lessons learned 07:20 – Transition to Winchester and first art challenges 09:00 – Using real photos and Google Earth of the mansion 10:40 – Forced perspective tricks and player angle tests 12:30 – Finding the right color tone for the playfield 14:10 – The ghost wisps concept and spirit color design 16:00 – Integrating the floor plan as a visual blueprint 17:40 – No AI used and keeping the art fully human 18:40 – Working closely with Karl DeAngelo on feedback 20:00 – Code names and the evolving playfield style 21:40 – Brad’s changing process and constant reinvention 23:00 – Using Clip Studio Paint and 3D references 25:00 – Designing Sarah Winchester for the backglass 27:00 – Victorian themes and authentic stained glass 29:00 – Easter eggs and historical callouts on the playfield 31:00 – Keeping cabinet and plastics visually unified 33:00 – Scaling cabinet art to banners and shows 35:00 – Collaboration with Joshua Clay on interior lighting 37:00 – Sound design and matching tones with gameplay 39:00 – Ghost box visibility and player height testing 41:00 – Apron redesign and printed numbering choice 43:00 – Integrating sculptures with flat plastics 45:00 – Logo design and Blake’s contribution 47:00 – Wooden layered artwork and Hitchcock piece 49:00 – How pinball collaboration changed Brad’s approach 51:00 – Jeff explains the origin of the Great Pyramid 53:00 – Brad plugs his store and social handles 55:00 – Audience Q&A and Barrels of Fun transparency 57:00 – Complimenting the game’s UI and darker screen art 59:00 – Final thanks and discussion of Brad’s machines 61:00 – New Texas arcade shoutout and closing raid #DirtyPoolPinball #WinchesterMysteryHouse #BarrelsOfFun #BradAlbright #PinballArt #PinballDesign #PinballMachine #PinballPodcast #DirtyPoolPodcast #ArtOfPinball #ArcadeCulture #RetroGaming #ClassicGaming #PinballCollectors #IndiePinball #PinballAddict #PinballLife #GamingCommunity #ArcadeLife #GamingCulture #PinballHistory #BehindTheScenes #CollectiblePinball #ArcadeCollectors #PinballWizard #PinballInterview #GameArt #Illustration #2DArt #PinballPassion
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  • Meet The Team... Eric Priepke - Winchester Mystery House - Software Engineering & Programming
    The next stop in our Winchester Mystery House series introduces Eric Priepke — the software engineer and programmer behind the house’s mind-bending code. From scripting the complex logic that ties every haunted room together to balancing the chaotic layers of light, sound, and animation, Eric helped the house come alive in ways that only a true programmer could appreciate. His precision work is what makes each mode flow seamlessly into the next, turning chaos into a ghostly symphony of logic. 🔺 Praise the Great Pyramid: 📡 Twitch – twitch.tv/dirtypoolpinball 📺 YouTube – youtube.com/@dirtypoolpinball 📷 Instagram – instagram.com/dirtypoolpinball 📘 Facebook – facebook.com/dirtypoolpinball 00:00:00 – Introducing Eric Priepke and the brains behind Winchester’s code 00:01:07 – Falling into pinball from early computer life and ISP work 00:03:22 – Color DMD days and the puzzle-solving mindset that shaped him 00:05:50 – From Cactus Canyon rewrite to meeting Scott Danesi at Expo 00:07:29 – How Spooky Pinball led to Barrels of Fun and Rick and Morty 00:08:41 – Keeping passion alive when creative work becomes a job 00:09:52 – Transitioning from Dune to Winchester and tackling room logic 00:12:21 – Inside the Mission Pinball Framework and its pros and limits 00:14:52 – Making complex lighting and display code work efficiently 00:16:55 – Open-source curiosity vs. licensed reality – why code stays closed 00:18:44 – Lighting design teamwork with Trent and crafting attract modes 00:20:08 – Power efficiency tricks using RGBW LEDs and white channels 00:21:22 – Texture memory juggling for dual displays and transparency limits 00:24:10 – Taming the turntable – how to spin safely without chaos 00:26:49 – First seeing Winchester fully dressed at Expo and initial awe 00:28:24 – Balancing updates across Labyrinth, Dune, and Winchester 00:29:58 – How good is Eric at pinball? (And Jeff’s scale of doom) 00:31:00 – Tall people, low doorways, and genetic pinball theories 00:33:06 – Why both hate video modes and love mechanical mini-games 00:35:10 – Handling airballs and impossible switch orders in real pinball 00:38:09 – Lighting philosophy – purposeful, not constant spectacle 00:39:39 – Spirit Energy mode – turning a multiplier into a sensory moment 00:45:00 – How audio collaboration reshaped Barrels’ internal workflow 00:46:20 – Learning the audio side – Eric on trusting Jeff’s instincts 00:47:24 – David Van Es drops in – team gratitude and Expo reflections 00:48:19 – Coding empathy – making early gameplay rewarding for everyone 00:50:05 – Advice for coders who want to cross into pinball 00:51:04 – Hidden features still to come – yes, more flashers are coming 00:53:13 – 3 000 plays later – feedback loops and show-floor lessons 00:54:23 – Dune’s quiet comeback – how word of mouth changed minds 00:56:02 – Running down Eric’s 12-game collection in 30 seconds flat 00:59:35 – The Raven thing... 01:00:46 – Would he rather own Raven or Bone Busters? The answer burns bridges 01:01:35 – Closing thoughts – why he codes, creates, and keeps building worlds #DirtyPoolPinball #WinchesterMysteryHouse #BarrelsOfFun #PinballProgramming #GameCode #EricPriepke #PinballDesign #HauntedPinball #PinballCommunity #PinballMachine #CodeLogic #PinballLife #ArcadeCulture #PinballWizard #GamingCulture #RetroGaming #PinballAddict #PinballSoftware #DirtyPoolPodcast #HauntedHousePinball #CodedByEric #PinballDev #ArcadeGaming #PinballMinds #BehindTheCode #MeetTheTeam #PinballEnthusiast #GameLogic
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  • Meet The Team... Joshua Clay - Winchester Mystery House - UI & 3D Design
    The first in a new series diving into the artists, engineers, and mad scientists behind Winchester Mystery House. We sit down with UI artist, 3D modeller, and graphic designer Joshua Clay to talk about what it takes to shape the look and feel of Barrels of Fun’s most ambitious game yet. From haunting interface layouts to the subtle textures that bring the mansion’s ghostly charm to life — this episode opens the door to the minds that built the house. 🔺 Praise the Great Pyramid: 📡 Twitch – twitch.tv/dirtypoolpinball 📺 YouTube – youtube.com/@dirtypoolpinball 📷 Instagram – instagram.com/dirtypoolpinball 📘 Facebook – facebook.com/dirtypoolpinball 00:00:00 - Cold open and the idea behind “Meet the Team…” 00:01:02 - Introducing Joshua Clay and his creative role 00:02:11 - Why the Winchester Mystery House fits pinball perfectly 00:03:05 - From Dune’s desert to Winchester’s hallways: shifting tone 00:04:09 - Building rooms from reference photos and architectural plans 00:05:02 - How to give each room personality through 3D lighting 00:06:17 - Modeling tricks learned from gaming UI projects 00:07:25 - Adapting mobile design instincts to pinball readability 00:08:13 - The rotating turntable—what it adds to the gameplay experience 00:09:04 - Getting motion and texture right on the spinning floor 00:10:27 - Collaboration between 3D art and mechanical design 00:11:18 - Music, sound, and visuals syncing across modes 00:12:35 - Ghost shader experiments and the “spectral fog” look 00:14:10 - The eerie charm of the planchette animation 00:15:39 - Why Winchester’s visual tone avoids clichés of “haunted” games 00:16:53 - Giving players orientation through UI glow and camera framing 00:18:05 - Why the team went pre-rendered instead of real-time 00:19:12 - Tools of the trade—Blender pipelines, lighting templates, and asset reuse 00:20:26 - Voice-over direction and the concept of a haunted tour guide 00:22:01 - Early concepts that didn’t make the cut (and why) 00:23:15 - Using color cues for different areas of the mansion 00:25:07 - The challenge of layering UI over a busy playfield 00:27:14 - When readability trumps realism in pinball design 00:29:46 - Working with Karl DeAngelo to balance clarity and mystery 00:32:02 - Ghost animations that behave differently per room 00:34:10 - Special effects inspired by old horror films 00:36:20 - How shadows became storytelling devices 00:39:33 - Scene transitions that match game rhythm and music beats 00:42:18 - The evolution of the match sequence on the planchette 00:45:41 - Fine-tuning glow intensity for llighting 00:47:50 - Making each mode feel like its own short film 00:50:11 - Expo debut and reactions from players seeing the visuals live 00:53:06 - Last-minute bug hunts and shader optimizations 00:55:39 - Lessons learned moving from still renders to gameplay integration 00:58:12 - The emotional payoff: when the house feels alive 01:00:27 - What Joshua’s most proud of in the final build 01:03:19 - Looking ahead 01:05:46 - Closing reflections and the philosophy behind good pinball design 01:07:20 - Credits, laughter, and post-show wrap-up #DirtyPoolPinball #WinchesterMysteryHouse #BarrelsOfFun #Pinball #PinballMachine #PinballCommunity #PinballPodcast #PinballInterview #GameDesign #3DModeling #UIArt #GameArt #HauntedHouse #RetroGaming #Arcade #PinballLife #PinballTalk #ArcadeCulture #GamingCommunity #PinballDesigner #GamingArt #HauntedPinball #GameGraphics #BehindTheScenes #PinballAddict #ArtOfPinball #PinballHistory #PinballWorld #PinballStory
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  • Exploring the Winchester Mystery House – A Haunted Pinball Machine from Barrels of Fun
    For months, we’ve been quietly building something inside the walls of Barrels of Fun. The doors are finally open. Introducing Winchester Mystery House Pinball, the next major release from Barrels of Fun, designed by Karl DeAngelo in his debut as a pinball designer. This behind-the-scenes feature pulls back the curtain on the months of development that went into the game’s haunting atmosphere, from the music and sound design I created to directing the voice-over sessions that bring the house’s ghostly history to life. Karl and I sit down Talking Heads style to share how the project came together, with exclusive footage, production notes, and some of the surprises we built into the final game. This game is a true labor of love from the entire team at Barrels of Fun — artists, programmers, and engineers all pushing to create something that isn’t safe or formulaic. It’s a bold step into a world that doesn’t rely on a major IP, and instead builds its own haunted legend from the ground up. People have been asking for a non-IP based pinball game, and this one delivers. Winchester Mystery House is everything we love about the genre — strange, atmospheric, unpredictable — and proof of what can happen when a small license gives us the room to get weird and make something special. The machine will make its public debut at Pinball Expo on October 16, and this is your first look inside. 00:00 - Intro 00:22 - Barrels of Fun Game 3 - The Winchester Mystery House 01:00 - My role as the composer and sound designer 01:17 - Minchester 01:25 - Why did you make this IP instead of *insert rumored game*. 02:11 - Karl DeAngelo made a seriously fun game. 02:34 - Karl loves haunted houses. 03:34 - Brief overview of the 2 main mechs. 03:58 - Rotating Halls turntable (Mech 1) 04:36 - Cool Sound 04:40 - Dirty Pool likes inline drops. 04:52 - Dirty Pool also can't remember Flash Gordon (The Red One). 05:25 - Pepper's Ghost Hologram Display (Mech 2) 06:25 - How exploring the game works / building room values through travel. 08:11 - Not a safe game, filled with character. 08:35 - Yamaha YM2151... not 2024. 08:47 - Brief history of FM synthesis in games, and how it shaped the sound of WMH. 09:11 - Helping new players... Room color codes / in game tutorial 10:11 - Bash podcast plug. 10:27 - Apron is a fully interactive part of the experience. 10:51 - Karl's approach to designing his first pinball machine. 12:11 - Karl's giant design document. 12:31 - Not being afraid to make changes to modes to maximize fun. 13:41 - Come see us at Expo and play the game! 13:51 - Making pinball have personality again. 14:28 - Secret / Not So Secret Things 15:02 - "Unintentional Marketing ploy" - I guess it is marketing if I'm talking about it. 15:22 - What is in the game at launch! 16:50 - Crash course list of features in the game. 17:50 - The team has been busting ass to find bugs and polish WMH. 18:20 - Eric's a !#?@% / "David Van Es gives Eric a raise." 18:45 - Thank you for trusting us to make this game. 19:01 - Bad launch coverage, and our approach of a transparent talking heads video. 19:21 - That's it Karl?! 19:30 - We'll have 4 games at Expo. COME PLAY. 19:51 - Peppers Ghost looks weak in filmed footage, looks way cooler in person. 20:09 - Karl sucks at Praising the Great Pyramid. 20:29 - Bye. 🔺 Praise the Great Pyramid 📡 Twitch – twitch.tv/dirtypoolpinball 📺 YouTube – youtube.com/@dirtypoolpinball 📷 Instagram – instagram.com/dirtypoolpinball 📘 Facebook – facebook.com/dirtypoolpinball #DirtyPoolPinball #BarrelsOfFun #WinchesterMysteryHouse #PinballExpo #KarlDeAngelo #PinballDesign #BehindTheScenes #PinballMachine #PinballReveal #SoundDesign #VoiceActing #PinballCommunity #HauntedHouse #PinballMusic #MakingOf #RetroGaming #Arcade #PinballLife #GameReveal #PinballAddict #PinballTales #ArcadeCulture #PinballArt #PinballCollectors #PinballProduction #GamingHistory #ArcadeScene #DirtyPoolPodcast #PinballEnthusiast
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About Dirtypool Pinball - PODCAST - An Exploration Of The Pinball Industry

A somewhat grounded look at the people who actually make pinball happen. From game designers and tournament organizers to top players and studio heads, the D...
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