670 episodes
- In this episode of Gamertag Radio, Riana Manuel-Peña and Tony Polanco deliver their non-spoiler review, first impressions, and gameplay breakdown of Insomniac Games' Marvel’s Wolverine for the PlayStation 5!
Tony shares his thoughts after 100% completing the game, joining Riana for a deep dive into how Insomniac handles Logan’s story, brutal combat mechanics, and team dynamics.
In this discussion, we cover:
Story & Universe: How Insomniac’s take on Team X, Nathaniel Essex, and the X-Men world subverts MCU and comic expectations.
Gameplay & Combat: The brutal gore, enemy variety, boss battles and pacing.
Skills & Customization: Upgrades, the "illusion of choice" in RPG skill trees, unlockable suits, and health boosts.
PS5 & PS5 Pro Tech: 120Hz performance, ray tracing, DualSense haptics, and seamless load times powered by Insomniac's rift technology.
Follow Tony Polanco on Twitter/X (@RomuDeath) and check out his tech and gaming coverage over at Tom's Guide!
Don't forget to like, comment, and subscribe for more reviews and podcast episodes from Gamertag Radio! Final Fantasy VII Revelation Interview: Trilogy Ending, DLC Plans, & Switch 2 Development
09/10/2026 | 43 mins.Gamertag Radio's Danny Peña speaks with Square Enix directors Naoki Hamaguchi and Teruki Endo to discuss Final Fantasy VII Revelation, the third and final chapter in the remake trilogy. The team reflects on the 10-year journey of rebuilding Final Fantasy VII, balancing nostalgic battle design with modern action RPG mechanics, and landing the plane for this legendary story. Danny also dives into multi-platform development on the Nintendo Switch 2, how the trilogy connects to Advent Children, and what the future holds—including two planned story DLCs!
Connect with us:
Danny Peña
Parris Lilly
Pete Toledo
Riana Manuel-Peña
Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.- NVIDIA GeForce DLSS 5 is officially here, and NBA 2K27 is the first title to take advantage of it! Following early leaks and initial controversy surrounding how the tech works, I had the chance to get hands-on experience both at Gamescom and at home on my RTX 5090 rig.
In this segment, sponsored by NVIDIA GeForce, I break down how developer Visual Concepts actually implemented DLSS 5 into NBA 2K27 using 3D guided neural rendering. Learn how targeted, asset-specific application transforms player details, arena lighting, and crowd realism—plus my real-world performance benchmarks at 4K Ultra settings!
Key Highlights:
Addressing the Controversy: How DLSS 5 works when properly implemented per asset by developers rather than as a blanket filter.
Visual Improvements: Enhanced lighting, material detail, player models, and crowd realism in NBA 2K27.
PC Performance: Hands-on impressions playing at 4K resolution, ultra settings, and ray tracing on an RTX 5090 running at 160–180 FPS.
NVIDIA Suite: Combining 3D guided neural rendering, multi-frame generation, and Reflex low latency for smooth gameplay.
Check out actual 4K gameplay on the YouTube channel to see DLSS 5 in action! - In this episode of Gamertag Radio, hosts Danny Peña and Riana Manuel-Peña team up with MediaWise to explore the impact of online misinformation and toxic culture within video game spaces. They are joined by lead web developer at Poynter, Jay Tillery and veteran 3D artist Del Walker. The panel discusses how rumors spread rapidly across social media, why negative clickbait dominates the algorithm, and the real-world impact fake leaks and toxic discourse have on both game developers and gaming communities.
Program Feedback & Giveaway Entry - click here
Key Topics Covered:
The Mechanics of Misinformation: Del Walker offers a developer's perspective on why bad-faith rumors, clickbait headlines, and claims of "lazy developers" gain traction online due to missing context around bug fixes, certification schedules, and studio pipelines.
Digital Ownership & Industry Trends: A candid discussion on digital licensing, game preservation, content removal on major console storefronts, and how consumer behavior impacts physical media.
Cleaning Your Digital Space: Actionable advice on curbing toxicity in online lobbies, curate social media algorithms, and combat information disorder.
Note: This live stream recorded in partnership with MediaWise leads into Gamertag Radio's upcoming panel at TwitchCon 2026 in San Diego on Nov 14 at 10:30am PT. The Blood of Dawnwalker: Combat Deep Dive: Customization, Difficulty, and Vampire Powers with Rebel Wolves
09/03/2026 | 17 mins.At Gamescom, Parris Lilly catches up with Lead Combat Designer from Rebel Wolves, to discuss the immersive combat systems in The Blood of Dawnwalker. He breaks down the design behind the game's directional sword fighting, optional accessibility options like Omni-blocks, and how the team balanced combat difficulty to keep players engaged. The conversation also covers player customization, skill tree trade-offs, and the mechanical differences between playing as a human utilizing witchcraft during the day versus a brutal vampire at night.
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About Gamertag Radio
Step into the world of gaming with Gamertag Radio! As one of the most established gaming podcasts, we bring you twice-weekly episodes packed with breaking news, expert reviews, and exclusive interviews. Join hosts Danny Peña, Peter Toledo, Parris Lilly, and Riana Manuel-Peña as they dive into the latest gaming trends and topics. Podcasting since Feb 2005.
Business Email: podcast@gamertagradio.com
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