Save State Plus is a weekly show dedicated to having conversations about the state of the video game industry. Join us as we have people from all over the indus...
Colin Moriarty Celebrates 8 Years of Last Stand Media
Colin Moriarty of Last Stand Media joins me on Save State Plus this week to Celebrate 8 years of LSM. We cover off on the history of Colin, how the team came to be with Last Stand Media, and where LSM goes from here. In addition we also cover off on the current state of the video game industry, where it's going, the steps it's taken to get here and what's next.(0:00) Show Starts(0:15) Colin Introduction(01:30) Colin on 8 Years of LSM(03:13) The History of Colin(06:45) The Roster of LSM(09:45) Dustin Furman(11:40) Mama Micah(19:15) Defining Duke(21:00) Gene Park(22:54) Ideology in the Industry(26:03) Is the Industry Headed for Trouble?(29:50) The Bungie & Activision Impact(35:00) Xbox on PlayStation(38:20) Get Ready For More on PS5(44:05) The Biggest LSM Lesson Learned(48:27) Achievements & Trophies(52:05) Pressure Under Embargo(54:10) The Demon's Souls Gem(55:20) PlayStations Live Service Problem(57:30) Horizon Favoritism(59:00) The Shu Effect(01:03:30) LSM in 10 Years(01:05:40) Patreon Q: PS5 Day & Date on PC?(01:12:00) The Next Xbox(01:16:30) PlayStation's Next Step(01:20:20) How Gaming Will Evolve(01:22:10) Drum Solo
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1:26:26
Thomas Mahler on the Evolution of Moon Studios & No Rest for the Wicked
Thomas Mahler, co-founder of Moon Studios, shares insights on No Rest for the Wicked, the success of Ori, and the evolving landscape of game development. He opens up about the challenges of early access, the importance of critique in gaming, and how social media impacts developers, and all of us in life. It was a pleasure to get some insight from Mahler on these topics and how Moon Studios has evolved since it began.(00:00) Introduction(01:00) Pipe Tease for No Rest for the Wicked(01:40) Success of Moon Studios(03:45) Early Access W or L?(05:15) Feedback Forums(06:30) Social Media(07:25) Social Media Fatigue(08:50) Ori Creation vs Today(10:50) Accessibility vs Difficulty(13:10) Ori 3?(14:30) Cheats in Games(17:20) AAA Missing The Message(23:00) Starcraft Art Process(25:00) Yellow Paint(27:00) Where should Art Go?(28:40) Critique Should Be Allowed(30:00) How Hardware Should Evolve(34:19) How No Rest For the Wicked Changed(38:14) Making Money vs Making GAMES(43:20) Philosophy of Devs & Gamers(44:22) What Happened to Game Budgets(46:40) No Rest Inspirations(49:00) Microsoft Approaching Moon(49:47) THAT Kotaku Story & The Changes It Created(58:10) No Rest For the Wicked Updates
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1:00:41
Kingdom Come Deliverance 2 Interview with Tobias on the Team's Success
Tobias Stolz-Zwilling, PR lead of Kingdom Come: Deliverance 2, shares insights into the team's journey in creating the highly anticipated sequel. From the impressive techical optimzation to achieving a massive sales success and achievement in RPG design, Tobias discusses the passion and dedication that fueled the project. Learn about the steps taken to enhance realism, combat mechanics, and storytelling, and hear firsthand how the team’s collaborative efforts are shaping the future of medieval RPGs.
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1:10:50
Palworld Devs Shocked By Success | Interview With Pocketpair
Palworld exploded in early 2024 and in this episode, I sit down with Bucky, Communications Director and Publishing Manager at Pocketpair, to talk about the game's meteoric rise. We dive into what the team expected at launch, their reaction when Palworld shattered expectations, and how they handled intense scrutiny.
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33:16
Xbox CEO Phil Spencer on the Future of Xbox "The Most Played Games Are On Any Screen"
Phil Spencer joined me to talk about the future of the Xbox brand, how Xbox plans to integrate AI, he even teased the Xbox Handheld. He took on some tough questions and I am very greatful he made the time to chat with me and answer your tough questions. There's a lot of Xbox news today that came out of this including Xbox exclusives, Xbox and Steam, the focus for the Xbox ecosystem, and even Xbox Game Pass was mentioned. Tune in for all the details.
Save State Plus is a weekly show dedicated to having conversations about the state of the video game industry. Join us as we have people from all over the industry join to discuss the industry, coverage about the industry, and what the future holds at this specific Save Point in time.