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The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences
The AIAS Game Maker's Notebook
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  • Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov
    Log in to your account at www.escapefromtarkov.com and redeem the code NIKITAONGMNPODCAST to receive a special gift from Battlestate Games. Trent KustersĀ chats with Nikita Buyanov, the COO, Founder, and Game Director atĀ Battlestate Games, creators ofĀ Escape From Tarkov. Together they discuss his journey in games to the founding ofĀ Battlestate Games; the inspirations behindĀ Escape From Tarkov that led to the creation of the extraction shooter genre; keeping their own artistic vision intact while listening toĀ community feedback; balancing the game'sĀ meta and when they decide to intervene or not; and the early lessons that came out of their explosive debut.Ā  This episode is sponsored by: Xsolla Accelbyte Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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    1:26:09
  • Creating a Modern but Retro Immersive Sim in Skin Deep
    Trent KustersĀ chats withĀ Brendon Chung,Ā Tynan Wales, andĀ Suzanne WillĀ about their immersive first-person shooter,Ā Skin Deep. Together they discuss the inspiration forĀ Skin Deep and how it evolved from it's original design; their desire to create an accessible entry point for the immersive sim genre; their ideas around level design and player guidance; what they left on the cutting room floor and how they decided what to remove; and how they successfully increased scope and team size during the development process.Ā  This episode is sponsored byĀ Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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    1:44:01
  • The Many Roles of Actor Alex Jordan on The Alters
    Alexa Ray CorrieaĀ chats with actorĀ Alex JordanĀ who most recently starred in the sci-fi survival game,Ā The Alters. Together they discuss his journey as an actor and his work in video games; the unique opportunityĀ The Alters provided due to it's premise revolving around clones; how he worked with the development team to find a distinct voice for each character; and how he approached a script where he's essentially talking to himself. This episode is supported byĀ Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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    1:17:36
  • Creating the Music for Doom: The Dark Ages with Composer Duo, Finishing Move
    Austin WintoryĀ chats withĀ Brian TrifonĀ andĀ Brian Lee WhiteĀ from theĀ Ā award winning music composition and sound design team,Ā Finishing Move Inc.Ā Together they discuss their history in music and what led them to games; why they began collaboratingĀ on game scores and the advantages that brings; how they tackled a massive franchise with set audience expectations; and the genres and techniques they leveraged to giveĀ Doom: The Dark Ages a distinct sound. This episode is sponsored byĀ Xsolla Episode Host: Austin Wintory Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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    2:10:04
  • How Ray Chase went from Actor to Game Developer with Date Everything
    Alexa Ray CorrieaĀ chats with actorĀ Ray ChaseĀ about his first project as a game developer,Ā Date Everything. Together they discuss his memorable work as the voice behind many of our favorite characters and why he decided to try his hand at development; where the idea to date household objects came from; how they managed to write dialogue for 100+ dateable characters; and how they assembled the immense voice cast.Ā  This episode is supported byĀ Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
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    1:28:46

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About The AIAS Game Maker's Notebook

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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