Episode 262- Depth, Complexity, and Luck
Game designer Jon Perry returns to Decision Space to participate in a discussion about what makes games deep. Are heavy games deeper than light games? Can games with a high luck factor also reward skilled play? Why is there a heavy game bias on BGG? Â
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Check out some of Jon's games: Air Land and Sea, Hot Streak, Spots, and more!
Brendan was inspired after this episode to write an article about game depth. Read it here: https://www.decisionspacepodcast.com/articles/going-deep-on-depth-in-gamesÂ
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Timestamps
2:15- game depth and complexity
41:15- high luck, high skill games
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Preplanners
The next two weeks will be the annual countdown of our top 10 games of all time!
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Music and Sound Credits
Thank you to Hembree for our intro and outro music from their song Reach Out. You can listen to the full song on YouTube here: https://www.youtube.com/watch?v=gQuuRPfOyMw&list=TLGGFNH7VEDPgwgyNTA4MjAyMQ&t=3s
You can find more information about Hembree at https://www.hembreemusic.com/.Â
Thank you to Flash Floods for use of their song Palm of Your Hand as a sting from their album Halfway to Anywhere: https://open.spotify.com/album/2fE6LrqzNDKPYWyS5evh3K?si=CCjdAGmeSnOOEui6aV3_nA
Intermission Music:
music elevator ext part 1/3 by Jay_You -- https://freesound.org/s/467243/ -- License: Attribution 4.0
Bell with Crows by MKzing -- https://freesound.org/s/474266/ -- License: Creative Commons 0
hammer v2.wav by blukotek -- https://freesound.org/s/337815/ -- License: Creative Commons 0
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Contact
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Byeee!